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[mono][interp] Add max limit to the imported IL when inlining #121580
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Tagging subscribers to this area: @BrzVlad, @kotlarmilos |
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Pull Request Overview
This PR adds a maximum limit on the total amount of IL code imported during method compilation in the Mono interpreter to prevent excessive inlining. Without this limit, methods with many inlineable callsites could result in extremely bloated code, causing significant memory usage and slow compilation times.
Key Changes:
- Introduces a 1MB budget (1,000,000 bytes) for total imported IL code during compilation
- Tracks accumulated IL size across all inlining operations
- Prevents further inlining once the budget is exceeded
Reviewed Changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
src/mono/mono/mini/interp/transform.h |
Adds total_il_size field to TransformData struct to track cumulative imported IL |
src/mono/mono/mini/interp/transform.c |
Implements budget constant (1MB), budget check in inlining heuristic, IL size tracking in code generation, and proper save/restore of counter during inlining attempts |
While we have some simple heuristics on whether we should inline a method or not, we have no limit on how many methods we can inline. So, if a method has 1000 callsites to methods that are inlineable, we will inline each one of them, significantly bloating the code. This is made worse by more advanced SSA optimizations, because the compilation time becomes very slow and uses a lot of memory. The limit is set as a simple upper limit on the total amount of IL code being imported as part of method compilation. This is set to a generous initial value of 1MB, since local testing showed that it is still handled decently well. The largest value obtained from running System.Runtime libtests suite is 100K. A customer provided sample was hitting 8MB of imported code, which was causing GBs of mem usage and several seconds to compile the method. In the end, all this code was discarded anyway, since it was exceeding interpreter offset limits, and we had to retry compilation with inlining disabled.
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While we have some simple heuristics on whether we should inline a method or not, we have no limit on how many methods we can inline. So, if a method has 1000 callsites to methods that are inlineable, we will inline each one of them, significantly bloating the code. This is made worse by more advanced SSA optimizations, because the compilation time becomes very slow and uses a lot of memory.
The limit is set as a simple upper limit on the total amount of IL code being imported as part of method compilation. This is set to a generous initial value of 1MB, since local testing showed that it is still handled decently well. The largest value obtained from running System.Runtime libtests suite is 100K. A customer provided sample was hitting 8MB of imported code, which was causing GBs of mem usage and several seconds to compile the method. In the end, all this code was discarded anyway, since it was exceeding interpreter offset limits, and we had to retry compilation with inlining disabled.